I'm a 3D Artist with 3+ years of experience and a degree in Computer Science. I focus on creating game-ready environments and props using Blender, Substance 3D, and Unreal Engine 5. I co-founded R2C Games, where I lead the art and handle level design for Balkan Vice: Callatis. I enjoy learning new things and working with others.
Experience and skills
Co-founder & 3D Artist R2C Games · Balkan Vice: Callatis
Oct 2025 – Present
Lead the visual development of Balkan Vice: Callatis, an open-world casino management RPG set in the early 2000s Balkans. My work covers art direction, environments, characters, and animations. I also help with project planning and guide interns.
Create 3D models, modular assets, and props for games and renders, working in both realistic and stylized styles. Focus on clean modeling, texturing, and visual quality, while also creating and selling 3D assets on the Fab marketplace.
Mar 2025 – Apr 2025 Platformer, April Fools Game Jam 2025
Worked as the main 3D Environment Artist on Lawrence, a platformer developed with my team during the 10-day April Fools Game Jam 2025. Contributed to the game's 3D environments and helped bring its visual style to life. The project placed first in the competition.
May 2023 – Jul 2023 Solzi de aur, 2.5D grid-based puzzle adventure
Developed Gold Scales, a 2.5D grid-based puzzle adventure built in Godot as my bachelor's thesis project. Completed in approximately two months, I handled the project independently, from 3D modeling to programming.
Jul 2023 – Aug 2023 creatiVE Summer School, 11th edition
Helped create an immersive, gamified virtual tour of CARTA Monastery in a two-week team project. Worked with 3D photogrammetry and designed visual elements to improve the user experience, as part of a tour featuring interactive objects and NPCs. Guided team members, and taught them how to use 3D software.
Mar 2023 – May 2023 University project, Tatooine crash site
I created a Mandalorian-inspired environment on Tatooine, featuring Mando and Grogu exploring a crash site. Designed 80% of the models and used Three.js for scripting. Completed in about two months, including a Blender intro.
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